This game requires iOS 12 or later and just under 4GB of space to install. Turn your screen into a dynamic battlefield with thousands of units in action. Lead the Greek kingdom of Macedon through Central Asia to lay waste the Persian Empire.Ĭommand over 50 units unique to the game, including Macedonian Companion Cavalry.Įnjoy intuitive touch controls and a user interface designed for mobile gaming. If you have mastered ROME and Barbarian Invasion, Alexander awaits as the ultimate test of your skills. ![]() For a gentler introduction to classical warfare, start with ROME: Total War. Alexander is the perfect game for seasoned commanders. Lead history’s most audacious military campaign as Alexander the Great and embark upon a conquest of the all-powerful Persian Empire. ![]() "If you're a fan of ROME: Total War, you're going to absolutely love it" - Pocket Gamer
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![]() Is found in the file SELECT.LMP (Character Selection Screen Data) The raw file im_bodyv1.vif (Iksar Male Body Version 1: The vertex subsections in "69" games always begins with this: I call these meshes "69" meshes because in every PS2 game I have looked at that uses the 69 header, the vertexes do not work as in the picture below: ![]() What I want to know is how the 2bytesigned vertexes, are connected to form faces, as there is no face index, and the meshes are not standard PS2 Tristrips. The VIF format is just what the games calls, PS2 2ByteSignedInteger formatted meshes with some differences, and is therefore found in many games like many Tony Hawk games, and Ratchet and Clank. Most VIF models all found in archive files called "LMP". ![]() Champions Return to Arms, is a Playstation 2 game, developed by Snowblind Studios, and uses a similar engine to their Baldur's Gate: Dark Alliance, which also has "VIF" models.
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